Yeah, I wish.
In reality, I went out to Sean's place with Sparky. We had a good visit and a good Apocalypse game too. I did however, learn a few important things about running a big game:
In reality, I went out to Sean's place with Sparky. We had a good visit and a good Apocalypse game too. I did however, learn a few important things about running a big game:
- Preparation is good. Having things like lists and stuff done ahead of time really makes the game go easier. Unfortunately, that also rules out the way most stores seem to run Apocalypse ("Just bring all your miniatures and we'll rumble").
- Terrain adds at least 30% more fun. That's actually true for normal games too.
- Know how stuff works, both yours and your opponent's. It's not crucial if you can talk to each other and come to an agreement, but it definitely saves time.
- Walls of any kind are the bane of Ork Warbikers.
- While the Strategic Asset 'Rok 'Em Boyz' is not a precision weapon, it it is cool. C'mon, dropping meteorites on your opponents is awesome.......even if they scatter D6 Feet.
- Vortex Grenades are even more awesome.......even if they scatter back onto you and kill your Warbikers and your Warboss and your Trukk and your Trukk Boyz. Odd how it avoided those pesky enemy models.
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