Sunday, December 19, 2010
The First Heretic - Review
I actually went through this book fairly quickly. I've see a couple of reviews which basically take it as the Word Bearers going from devout Emperor-worshipers to Heretics in only a few pages.
Oddly enough, I really didn't find that. The Word Bearers going rogue was definitely more rapid than I think most people anticipated, but it's somewhat understandable. I mean after you've been doing things one way for a century and your god-figure pops in to say you're a miserable failure; it creates a rather insane situation. Best case, you say "Dude, you couldn't have filled me in on this little nugget say like 99 years ago?" Bottom line though, when you go from zero feedback to 'You've been doing it wrong for years', people don't react well.
Overall, I enjoyed the book. The story flowed well and I'm generally a fan of authors trying to portray the Warp and its various entities. The author actually did this quite well in my opinion. In both cases, he gave enough detail to get your imagination started and left it at that. When you're trying to describe something that malleable, it's one of the ways I prefer to see it done. The characters were pretty much what I expected in terms of the Word Bearers. Devout, loyal and stoic. I'll also say that I think the main characters; Argel Tal, Cyrene and Xaphen would had more depth than they appeared to in the book. The lack of interaction with other Legions and units made it somewhat difficult to see what made the Word Bearers unique. The comparisons we saw between Lorgar and the other Primarchs like Magnus needed to be done on a Marine level rather than between Primarchs. At least, that's my thought.
The other thing I would have liked to have seen was just the Word Bearers prior to their censure. Again, it would have provided a valuable comparison, but really I was just interested in seeing how they originally did things.
All in all though, I enjoyed the book. The beginning seemed a little odd, but it made sense easily enough. There weren't many important characters and while the cast could likely have been expanded a bit, you definitely didn't need to bust out the glossary to keep track of everyone, which was nice. The Word Bearers were interesting enough and Lorgar was well portrayed as the odd man out in terms of his brothers. The Adeptus Custodes were funky and the Possessed Space Marines were cool. The book definitely fits well with the rest of the series.
Tuesday, December 7, 2010
Another Morning Post
Apparently I'm starting to wake up earlier. Lots of fun at any rate. Up here, when you wake up, it's basically cold and dark. Needing something to do, I've started posting here a little more.
At this point, I've decided to finish up my Bastion. It's been sitting there just needing detailing for a while now. The building itself is largely finished. I just need to add things like some of the Servo-Skulls and sensors. The greater part of the work actually comes from the add on bits like the laser cannon and communications array. At any rate, it'll let me putter about this week (and probably next while my mouth heals).
Sparky and I chatted a bit last night too and the consensus was that we should have something to do other than our little 40K campaign in the event that we have folks not showing up. Makes some sense, so now it's off to the drawing board on that as well. That's part of the reason for doing the Bastion next. Very little in terms of large painting to do, but it'll let me do an Aquila here and a sensor there while I build a scenario or two.
At this point, I've decided to finish up my Bastion. It's been sitting there just needing detailing for a while now. The building itself is largely finished. I just need to add things like some of the Servo-Skulls and sensors. The greater part of the work actually comes from the add on bits like the laser cannon and communications array. At any rate, it'll let me putter about this week (and probably next while my mouth heals).
Sparky and I chatted a bit last night too and the consensus was that we should have something to do other than our little 40K campaign in the event that we have folks not showing up. Makes some sense, so now it's off to the drawing board on that as well. That's part of the reason for doing the Bastion next. Very little in terms of large painting to do, but it'll let me do an Aquila here and a sensor there while I build a scenario or two.
Monday, December 6, 2010
It's Cold and Dark
Yep, it is. -13 with the wind and the sun won't be up for a half hour or so. It's one of those mornings. I couldn't sleep, so I took a crack at that priest with the eviscerator. Unfortunately, the good ol Space Pope didn't turn out well, at least the blade of the eviscerator didn't. I tried a yellow and just wound up with too much paint on the blade. So, it's into the strip bucket for him. I'll clean him off and take another crack later on. Now, it's back to figuring out what I want to paint next.
In other news, I went over the Daemonhutners rumours from Blood of Kittens. They're somewhat interesting for me just for the fact that it might mean some heavy changes for my Witch Hunters army if the weird Inquisition units don't also wind up in the new Witch Hunters book (whenever that actually makes it out). Basically, I was going for a force of Inquisitors, Priests, Arco-Flagellants and Penitent Engines. I wound up grabbing some (Ok, quite a few) Sisters for Troops since I like the models. At any rate though, if the oddball Inquisition/Ecclesiastical units aren't repeated in the new Witch Hunters book, it looks as though I'll wind up with a second and third army rather than just a second army in terms of the Witch Hunters. Not a huge concern until a new Witch Hunters book comes out, but still, something to consider.
In other news, I went over the Daemonhutners rumours from Blood of Kittens. They're somewhat interesting for me just for the fact that it might mean some heavy changes for my Witch Hunters army if the weird Inquisition units don't also wind up in the new Witch Hunters book (whenever that actually makes it out). Basically, I was going for a force of Inquisitors, Priests, Arco-Flagellants and Penitent Engines. I wound up grabbing some (Ok, quite a few) Sisters for Troops since I like the models. At any rate though, if the oddball Inquisition/Ecclesiastical units aren't repeated in the new Witch Hunters book, it looks as though I'll wind up with a second and third army rather than just a second army in terms of the Witch Hunters. Not a huge concern until a new Witch Hunters book comes out, but still, something to consider.
Sunday, December 5, 2010
Death Cult Assassin
I finished my second Death Cult Assassin. The washes worked out well. The swords didn't. This model was one of a batch that I sprayed flat black before painting. I'm not sure I should have done that. Some of the flat texture made parts of the model a bit odd. I likely should have just put some Citadel Foundation straight onto the metal, but that's part of life.
I had a rather nice surprise when I gave Mike his Chaplain. He handed me a bag with a Land Raider Crusader/Redeemer kit and the Battlewagon Accessory sprue in it. Rather an early Christmas present from an old friend. So, thanks Mike.
I'm currently resisting the temptation to loot the shiny new Land Raider. It should be doable since I've a looted one I picked up from eBay which I've not finished yet and I think it might be a great home for a Deff Rolla........
At this point, I'm debating what to do next. I'm thinking either some Catachans for Nic, something Chaosy for Sean or something Orky for a change of pace. At this point though, I'm thinking a Witch Hunters Priest with an Eviscerator is probably going to win out since I've got his robe near done with spare paint from the assassin up top. I can likely have him done this week, which is rather tempting. I'm getting a wisdom tooth out on Friday and having my paint area clear of projects while I'm getting over that is kind of tempting.
Monday, November 29, 2010
Jump Pack Chaplain Finished
Well, this model officially has taken me longer to get a picture of than any other one. I fiddled around fixing imperfections on the model for about and hour before I decided that if I didn't take the picture, I'd wind up stripping the thing down and starting over. Since Mike's picking it up on Wednesday, that just wasn't going to happen.
At any rate, that's my Jump Pack Chaplain. It was a fun model to paint with lots of detail (and a corresponding number of nooks and crannies. I think I got the bling about right, but I need to spend more time on the armour and add some free hand to the parchment next time I do one of these guys.
I've decided to finish up a Death Cult Assassin next. I sort of started some coats on her with paint that I had left over from my Rhino.
At any rate, that's my Jump Pack Chaplain. It was a fun model to paint with lots of detail (and a corresponding number of nooks and crannies. I think I got the bling about right, but I need to spend more time on the armour and add some free hand to the parchment next time I do one of these guys.
I've decided to finish up a Death Cult Assassin next. I sort of started some coats on her with paint that I had left over from my Rhino.
Saturday, November 27, 2010
Willie Nelson Charged With Possession
Um yeah. Call me crazy, but I kind of saw that one coming.
At any rate, on the painting front, my Multi-Melta Servitors.
My Order of the Sacred Rose Rhino (it'll be an Immolator too once I get that turret finished).
I think that's about the latest update. Hopefully, I'll have that Chaplain done tomorrow.
End of November
Well, November is heading out and I still can't seem to post regularly. At any rate, my batch of Multi-Melta Servitors are done and I'm nearly done the Jump Pack Chaplain for Mike.
Today I'm in an Online Learning class and the topic of blogs came up, which twigged me to post on mine.
Today I'm in an Online Learning class and the topic of blogs came up, which twigged me to post on mine.
Sunday, October 3, 2010
02 October Tourney at the Gamer's Lair
Well, the bad news is that I didn't take my camera and I kind of regret that now.
The good news is that the tourney went pretty well.
I didn't have enough Witch Hunters painted to field an army and I didn't feel like breaking out my Orks (though in retrospect, I can't recall seeing an army there that would have had an easy time of dealing with them), so Sean helped me out with some models and a list. From there, I loaded up my templates and dice and went intending to just goof around.
We played through three Astronomicon scenarios. Each one was a little different, but they were definitely fun. The first one we did was a downed pilot theme and that mission just had a lot going on in it. The next two simply had easier rules to follow, so it all worked out.
The games themselves were just plain fun and each one was better than the last. I can definitely say that the players are what keeps me going back to the Gamer's Lair for tourneys. It's just a solid and fun group.
An interesting change this time in that the prizes were in the form of Gamer's Lair coupons instead of trophies, but nobody seemed to mind.
The good news is that the tourney went pretty well.
I didn't have enough Witch Hunters painted to field an army and I didn't feel like breaking out my Orks (though in retrospect, I can't recall seeing an army there that would have had an easy time of dealing with them), so Sean helped me out with some models and a list. From there, I loaded up my templates and dice and went intending to just goof around.
We played through three Astronomicon scenarios. Each one was a little different, but they were definitely fun. The first one we did was a downed pilot theme and that mission just had a lot going on in it. The next two simply had easier rules to follow, so it all worked out.
The games themselves were just plain fun and each one was better than the last. I can definitely say that the players are what keeps me going back to the Gamer's Lair for tourneys. It's just a solid and fun group.
An interesting change this time in that the prizes were in the form of Gamer's Lair coupons instead of trophies, but nobody seemed to mind.
Sunday, September 26, 2010
Indian Summer is Over.....I Think
Well, I seem to be running about a post per month. Busy fall I suppose. Anyway, I should have a few free weekends in October, so maybe I'll get more done.
I got my Inquisitor redone, though she may get a second trip to the strip bucket once I figure out a better way to get the paint off of the model. It's definitely lacking the clean edges, mostly due to accumulated paint in the crevasses of the model.
I got a Genestealer something done for Nic, though I need to do some additional inking on the plasma gun for contrast.
The final Possessed model is finished.
As is the Cryx Bloat Thrall I picked up last year.
In terms of stuff to work on right now, I've an Immolator on the go, which is proving interesting, but problematic as well, at least in terms of touching areas up. I'm working on the various guns at the moment to take a break from the hull. I still have to magnetize the weapons and finish the turrets. I'm holding off on the hull until next weekend when I pick up some brush on white primer.
I got my Inquisitor redone, though she may get a second trip to the strip bucket once I figure out a better way to get the paint off of the model. It's definitely lacking the clean edges, mostly due to accumulated paint in the crevasses of the model.
I got a Genestealer something done for Nic, though I need to do some additional inking on the plasma gun for contrast.
The final Possessed model is finished.
As is the Cryx Bloat Thrall I picked up last year.
In terms of stuff to work on right now, I've an Immolator on the go, which is proving interesting, but problematic as well, at least in terms of touching areas up. I'm working on the various guns at the moment to take a break from the hull. I still have to magnetize the weapons and finish the turrets. I'm holding off on the hull until next weekend when I pick up some brush on white primer.
Monday, August 16, 2010
Second Battle Sister Squad Finished
It's been a while since I've posted, but honestly, not much has happened yet. Once again, this summer proves that I'm not exactly built for heat. I haven't been terribly productive as the painting goes.
Sean, Sparky, Mike and I are getting together for a game on the 21st and I've gotten what I need painted up for it at this point: My second unit of Battle Sisters!
I've also gotten the bastion cleaned up, my Inquisitor partly finished, a Gun Servitor partly finished and my first Immolator partly assembled (yes, I realize I'll be cleaning up these part projects for a month). I also finished up one of Sean's Possessed.
As to the rest of it, Sparky and I are still working on the missions for this weekend and I'm going to try to get my Inquisitor and Servitor finished up.
Sean, Sparky, Mike and I are getting together for a game on the 21st and I've gotten what I need painted up for it at this point: My second unit of Battle Sisters!
I've also gotten the bastion cleaned up, my Inquisitor partly finished, a Gun Servitor partly finished and my first Immolator partly assembled (yes, I realize I'll be cleaning up these part projects for a month). I also finished up one of Sean's Possessed.
As to the rest of it, Sparky and I are still working on the missions for this weekend and I'm going to try to get my Inquisitor and Servitor finished up.
Saturday, July 31, 2010
Finally, some normal temperatures
By now, everyone has probably seen the hottest summer on record bit. Well, it is. Since my last post, I've gotten a Possessed and a couple of Sisters done and it's been a few weeks. It's just been way too hot to do much of anything.
Temperatures have cooled off though, so I'm looking at getting a bit more done now that things are livable.
Temperatures have cooled off though, so I'm looking at getting a bit more done now that things are livable.
Sunday, July 11, 2010
Gamer Appreciation Day at the Gamer's Lair
We're entering the quiet season for tournaments, at least in this neck of the woods. When summer comes to Canada, folks tend to frolic outside and things to that effect. With that in mind, Doug set up a little get together at the Gamer's Lair for everyone with a few little prizes, medals, cake, that sort of thing. Maybe not a major event in gaming, but certainly a nice thing for a store owner to do.
Tuesday, July 6, 2010
Back from Big Bay
Not a whole bunch to tell here. I went up to Big Bay with Sparky and it was just a relaxing weekend. We got some stuff figured out for the August game and I got an inventory of what he had in terms of my Inquisitorial stuff to base.
We did some cooking, had a fire and checked out some vintage Transformers cartoons. There was apparently a GI Joe cartoon marathon on a few days ago. I'm pretty sure that one would have broken my brain.
Monday, June 28, 2010
Latest Stuff
The latest Possessed I've done for Sean and my Heavy Flamer Sister.
This guy wound up alright, but like most of this batch, I'm not entirely happy with him. I tried to get them done quickly for Sean for our last Apocalypse game and the models just wound up with too much paint on them. It's a lesson learned for next time. On the other hand, the conversions have worked our fairly well and Sean will have a full unit of unique Word Bearers Possessed based off of the old models.
This one worked out alright, though I definitely need to get better at faces and eyes. I'm also going to have to take a look at the actual fit of the heavy weapon Battle Sisters since things don't seem to be going together entirely right. It doesn't require a tonne of green stuff to fix, but it does take more than I'd like.
This guy wound up alright, but like most of this batch, I'm not entirely happy with him. I tried to get them done quickly for Sean for our last Apocalypse game and the models just wound up with too much paint on them. It's a lesson learned for next time. On the other hand, the conversions have worked our fairly well and Sean will have a full unit of unique Word Bearers Possessed based off of the old models.
This one worked out alright, though I definitely need to get better at faces and eyes. I'm also going to have to take a look at the actual fit of the heavy weapon Battle Sisters since things don't seem to be going together entirely right. It doesn't require a tonne of green stuff to fix, but it does take more than I'd like.
Sunday, June 27, 2010
My First Witch Hunters List
Since we've more or less figured out that we'll have our next get together in August sometime, I've taken a bit of time to look toward what I'll want to bring as an army. For a change of pace, I'd like to do Witch Hunters. Given what I have and what I have painted, I'm looking at:
HQ:
Inquisitor Lord & Retinue - 190 points
Inquisitor Lord - Stormbolter, Word of the Emperor, Psychic Hood
3 Gun Servitors with Heavy Bolters
2 Sages
Priest - Eviscerator, Rosarius - 95 points
Elite:
6 Arco-Flagellants - 210 points
3 Death Cult Assassins - 120 points
Culexus Assassin - 120 points
Troops:
Battle Sister Squad - 270 points
9 Battle Sisters
Heavy Flamer
Flamer
Imaginifier
Frag Grenades
Sister Superior - Plasma Pistol, CCW, Book of St. Lucius, Brazier of Holy Fire
Rhino with Pintle Mounted Stormbolter and Smoke Launcher
Battle Sister Squad - 270 points
9 Battle Sisters
Heavy Flamer
Flamer
Imaginifier
Frag Grenades
Sister Superior - Plasma Pistol, CCW, Book of St. Lucius, Brazier of Holy Fire
Rhino with Pintle Mounted Stormbolter and Smoke Launcher
Fast Attack:
Dominion Squad - 247 points
4 Dominions
4 Meltaguns
Sister Superior - Combi-Melta, Power Weapon, Book of St. Lucius
Immolator with Smoke Launchers and Multi-Meltas
Heavy Support:
Retributor Squad - 205 points
5 Retrubitors
4 Heavy Bolters
Imaginifier
Sister Superior - Book of St. Lucius
2 Penitent Engines - 160 points
Orbital Strike - Melta Torpedo - 80 points
Probably not the best list possible, but it does have the odd things the I find interesting like Arco-Flagellants, Assassins and Penitent Engines. At only 4 Faith Points, it's a bit light on that end, but I figure it's a descent spot to start and to goof around a bit. It also has the benefit of my having most of the models already. I just need to get some additional Meltagun and Heavy Bolter Sisters, one Heavy Bolter Servitor and the Tanks.
HQ:
Inquisitor Lord & Retinue - 190 points
Inquisitor Lord - Stormbolter, Word of the Emperor, Psychic Hood
3 Gun Servitors with Heavy Bolters
2 Sages
Priest - Eviscerator, Rosarius - 95 points
Elite:
6 Arco-Flagellants - 210 points
3 Death Cult Assassins - 120 points
Culexus Assassin - 120 points
Troops:
Battle Sister Squad - 270 points
9 Battle Sisters
Heavy Flamer
Flamer
Imaginifier
Frag Grenades
Sister Superior - Plasma Pistol, CCW, Book of St. Lucius, Brazier of Holy Fire
Rhino with Pintle Mounted Stormbolter and Smoke Launcher
Battle Sister Squad - 270 points
9 Battle Sisters
Heavy Flamer
Flamer
Imaginifier
Frag Grenades
Sister Superior - Plasma Pistol, CCW, Book of St. Lucius, Brazier of Holy Fire
Rhino with Pintle Mounted Stormbolter and Smoke Launcher
Fast Attack:
Dominion Squad - 247 points
4 Dominions
4 Meltaguns
Sister Superior - Combi-Melta, Power Weapon, Book of St. Lucius
Immolator with Smoke Launchers and Multi-Meltas
Heavy Support:
Retributor Squad - 205 points
5 Retrubitors
4 Heavy Bolters
Imaginifier
Sister Superior - Book of St. Lucius
2 Penitent Engines - 160 points
Orbital Strike - Melta Torpedo - 80 points
Probably not the best list possible, but it does have the odd things the I find interesting like Arco-Flagellants, Assassins and Penitent Engines. At only 4 Faith Points, it's a bit light on that end, but I figure it's a descent spot to start and to goof around a bit. It also has the benefit of my having most of the models already. I just need to get some additional Meltagun and Heavy Bolter Sisters, one Heavy Bolter Servitor and the Tanks.
One Should Never Watch The A-Team If One Has Unpainted Orks
Kind of a goofy time right now. First off, it's been hotter than a snake's ass in a wagon rut the past week or so. Not the end of the world, but it doesn't help my getting stuff painted one bit.
Second, I've been playing a fair bit of Borderlands and watched the A-Team with Sean last night. Combine that with my freshly reading Imperial Armour 8 and I'm fairly itching to do some Orks again. Sounds great right? Not when I'm trying to get a second squad of Battle Sisters done!
That aside, project wise, I'm fairly excited. For the short term, I'll probably try to build my Ork Army to the Ork Dread Mob list form Imperial Armour 8. Mostly Dreads, Kans, Lootas and Wagons with crazy weapons on them. The list will blow in terms of claiming objectives, but the model count will be low and it's going to be fun as hell to play. For Chaos, I'm still working on Sean's Possessed, but that's in the home stretch thankfully. Finally, on the Witch Hunters side, I've finished the Heavy Flamer Sister that I plan to include in Battle Sister Squad Primus. After that, it's on to the models in for Battle Sister Squad Secondus. Somewhere in there, I also need to pick up a couple of Immolators/Rhinos to transport the units.
Second, I've been playing a fair bit of Borderlands and watched the A-Team with Sean last night. Combine that with my freshly reading Imperial Armour 8 and I'm fairly itching to do some Orks again. Sounds great right? Not when I'm trying to get a second squad of Battle Sisters done!
That aside, project wise, I'm fairly excited. For the short term, I'll probably try to build my Ork Army to the Ork Dread Mob list form Imperial Armour 8. Mostly Dreads, Kans, Lootas and Wagons with crazy weapons on them. The list will blow in terms of claiming objectives, but the model count will be low and it's going to be fun as hell to play. For Chaos, I'm still working on Sean's Possessed, but that's in the home stretch thankfully. Finally, on the Witch Hunters side, I've finished the Heavy Flamer Sister that I plan to include in Battle Sister Squad Primus. After that, it's on to the models in for Battle Sister Squad Secondus. Somewhere in there, I also need to pick up a couple of Immolators/Rhinos to transport the units.
Sunday, June 20, 2010
Inquisitor Finished
A Muggy June Evening
It's been hot of late and fairly slow going in terms of painting.
I've managed to finish up two Heavy Bolter Sisters and one with a Melta Gun. Presently, I'm working on the Acolyte from Inquisitor Cortez's retinue, though with all of the other Acolyte models I have, I'm thinking he'll be used as an Inquisitor more often. The model is just a great fit for an Inquisitor with a Psychic Hood and Inquisitorial Mandate. I'm at the point of getting him cleaned up and ready to go. I'm really not in the mood to detail the various scripts on him though, so those will wait a while.
I've managed to finish up two Heavy Bolter Sisters and one with a Melta Gun. Presently, I'm working on the Acolyte from Inquisitor Cortez's retinue, though with all of the other Acolyte models I have, I'm thinking he'll be used as an Inquisitor more often. The model is just a great fit for an Inquisitor with a Psychic Hood and Inquisitorial Mandate. I'm at the point of getting him cleaned up and ready to go. I'm really not in the mood to detail the various scripts on him though, so those will wait a while.
Saturday, June 12, 2010
Thursday, June 3, 2010
The Sisters Are Coming!!
The Apocalypse Game (or more accurately the speed painting trying to get ready for it) dulled my desire to paint for a week or two.
I finished up one of Sean's Possessed and promptly put my Big Mek with the Shokk Attack Gun and the rest of the Possessed aside. It turned out I was less burned out on painting than burned out on painting those models. Sounds a little silly I know, but there it is.
To that end, I picked up a piece that I thought would be kind of goofy and fun to play around with. I figured it was go big or go home, so I went for the biggest......the biggest hair in 40K that is.......Jain Zar!
I did he up to match (somewhat) with the Mirror Sword Exarch I did for Mike. The pose is just plain nutty, but the model turned out alright.
With Jain Zar done, I decided to change my pace from Orky Green and Chaosy.....uhhh....Chaos and look to getting a small force of Witch Hunters ready to put on the table.
Yep, apparently, in the grim darkness of the distant future, there is only models and paint. Who knew?
So, it came down to what I already have and what I need.
If I'm going to take my Witch Hunters to legal games, then I need my HQ and two troops.
Good news here! I've got an Inquisitor and a Preacher painted, plus a small batch of henchmen! Actually, that's great news for early games since and Inquisitor Lord and buffed up Retinue can actually compete with a kitted up Mob of Nobz in terms of soaking up points. I might not be able to do the exact HQ build I want, but I've definitely got one to field for my early games with the army.
Now for Troops...........crud.
I can go with Inquisitorial Stormtroopers or Battle Sisters. Really no contest here, the Battle Sister models rock far more than the Stormtroopers. I also do have some Sisters that V painted up for me. She went with kind of an Order of the Sacred Rose scheme with reddish/burgundy robes rather than black. I've got to admit, it looks seriously good. They're not a full unit, but they're a good start.
In that picture, I've got the following models:
Sister Superior with Plasma Pistol
Sister Superior with Power Maul and Combi-Bolter
Battle Sister with Flamer
Battle Sister with Storm Bolter
Battle Sister with Imaginifier
3 Battle Sisters with Bolters
I also have two Battle Sisters with Heavy Bolters that I've finished up.
So, to turn this into two troop choices, I need to get the following models painted up from my To Paint Box:
3 Battle Sisters to finish up the first unit.
To complete the second unit, I definitely need some more models painted:
6 Battle Sisters
1 Battle Sister with Imaginifier
2 Battle Sisters with Heavy Flamers
Also nearby on the to do list are:
Battle Sister with Flamer
Battle Sister with Meltagun
Sister Superior with Plasma Pistol
That will give me two reasonably identical and very bury Battle Sister squads.
I'll be able to round out the rest of the army with Assassins and a Penitent Engine at this point.
So, all in all, a nice start and I'm finding the smaller models somewhat refreshing compared to the bulkier Chaos and Ork stuff.
I finished up one of Sean's Possessed and promptly put my Big Mek with the Shokk Attack Gun and the rest of the Possessed aside. It turned out I was less burned out on painting than burned out on painting those models. Sounds a little silly I know, but there it is.
To that end, I picked up a piece that I thought would be kind of goofy and fun to play around with. I figured it was go big or go home, so I went for the biggest......the biggest hair in 40K that is.......Jain Zar!
I did he up to match (somewhat) with the Mirror Sword Exarch I did for Mike. The pose is just plain nutty, but the model turned out alright.
With Jain Zar done, I decided to change my pace from Orky Green and Chaosy.....uhhh....Chaos and look to getting a small force of Witch Hunters ready to put on the table.
Yep, apparently, in the grim darkness of the distant future, there is only models and paint. Who knew?
So, it came down to what I already have and what I need.
If I'm going to take my Witch Hunters to legal games, then I need my HQ and two troops.
Good news here! I've got an Inquisitor and a Preacher painted, plus a small batch of henchmen! Actually, that's great news for early games since and Inquisitor Lord and buffed up Retinue can actually compete with a kitted up Mob of Nobz in terms of soaking up points. I might not be able to do the exact HQ build I want, but I've definitely got one to field for my early games with the army.
Now for Troops...........crud.
I can go with Inquisitorial Stormtroopers or Battle Sisters. Really no contest here, the Battle Sister models rock far more than the Stormtroopers. I also do have some Sisters that V painted up for me. She went with kind of an Order of the Sacred Rose scheme with reddish/burgundy robes rather than black. I've got to admit, it looks seriously good. They're not a full unit, but they're a good start.
In that picture, I've got the following models:
Sister Superior with Plasma Pistol
Sister Superior with Power Maul and Combi-Bolter
Battle Sister with Flamer
Battle Sister with Storm Bolter
Battle Sister with Imaginifier
3 Battle Sisters with Bolters
I also have two Battle Sisters with Heavy Bolters that I've finished up.
So, to turn this into two troop choices, I need to get the following models painted up from my To Paint Box:
3 Battle Sisters to finish up the first unit.
To complete the second unit, I definitely need some more models painted:
6 Battle Sisters
1 Battle Sister with Imaginifier
2 Battle Sisters with Heavy Flamers
Also nearby on the to do list are:
Battle Sister with Flamer
Battle Sister with Meltagun
Sister Superior with Plasma Pistol
That will give me two reasonably identical and very bury Battle Sister squads.
I'll be able to round out the rest of the army with Assassins and a Penitent Engine at this point.
So, all in all, a nice start and I'm finding the smaller models somewhat refreshing compared to the bulkier Chaos and Ork stuff.
Monday, May 24, 2010
Crusader Finished
Once again, I'm apparently not great at project logs, at least the sequential ones. I finished up my Crusader today and he turned out pretty well.
I also took a few minutes to go through the Witch Hunters Codex to figure out what I need to fill out my army. Looks like just a few Sisters of Battle with various weapon upgrades and things for Infantry and then the vehicles, so I'm pretty close to done in terms of models. Painting though, that's another matter.
I think I've also got the next weekend game at Sean's figured out. The guys wanted to do another campaign, which is good. The progression on the HQ's got a little out of hand last time, but I think I've got that figured out. Just got to get stuff down and we should be good to go.
Back to work tomorrow and I'll probably move on to paint something else.
Crusader In Progress
I started this one pretty normally. He came primed black. I based the model with Charadon Granite Foundation, then added a base of Mechrite Red to the red areas.
The metal has just been done with Reaper Blackened Steel so far. The "I" on the suppression shield was was painted with Reaper Carnage Red. The shade on the tabbard is is Reaper Clotted Red and the raised areas are the same Carnage Red used on the shield.
Sunday, May 23, 2010
Victoria Day Weekend and its......nice out?
Yep, I'm as shocked as the next person on that one.
It's been a rushed couple of months to be sure. The usual silliness for this time of year going on at work and there have been some other things going on too.
We did a 10K Apocalypse game at Sean's last weekend. It went fairly well considering. In the end though, we had planning not done and the game was just too big. We probably could have pushed it some, but I was feeling pretty rough that day too. As it was, I was feeling better on Sunday night, so at least I was alright for work last week.
I've also gotten a little burned out on painting, largely due to trying to get Sean's Possessed all done. I've really not touched anything seriously for a week or so with the exception of finishing up the flocking on an objective marker for Sean.
For my first real experiment with Verdigris Glaze, I don't think it turned out too badly.
I'm thinking that tomorrow I'll start to clean up the stuff on my desk.
Crusader
Big Mek with a Shokk Attack Gun
Jain-Zarr
4 Possessed
That should take care of the partially done projects. From there, I can move on to any number of things in my To Paint bucked.
There's also a Doubles Tourney at the Gamer's Lair on the 5th of June that Sean and I are going into, so we'll have to figure something out there.
It's been a rushed couple of months to be sure. The usual silliness for this time of year going on at work and there have been some other things going on too.
We did a 10K Apocalypse game at Sean's last weekend. It went fairly well considering. In the end though, we had planning not done and the game was just too big. We probably could have pushed it some, but I was feeling pretty rough that day too. As it was, I was feeling better on Sunday night, so at least I was alright for work last week.
I've also gotten a little burned out on painting, largely due to trying to get Sean's Possessed all done. I've really not touched anything seriously for a week or so with the exception of finishing up the flocking on an objective marker for Sean.
For my first real experiment with Verdigris Glaze, I don't think it turned out too badly.
I'm thinking that tomorrow I'll start to clean up the stuff on my desk.
Crusader
Big Mek with a Shokk Attack Gun
Jain-Zarr
4 Possessed
That should take care of the partially done projects. From there, I can move on to any number of things in my To Paint bucked.
There's also a Doubles Tourney at the Gamer's Lair on the 5th of June that Sean and I are going into, so we'll have to figure something out there.
Sunday, April 25, 2010
The Next Crusader
I picked up another Crusader with a pair of Sister Dialogus' I got from eBay. I figure I'll try to do a proper project log on this one, so we shall see.
At any rate, the mini arrived primed flat black (exciting I know). I base coated the cloak with Charadon Granite Foundation and applied a base/guide coat of Reaper Blackened Steel to the metal parts. This one is likely to have to be touched up later.
That's the mini as it sits now. Next up is the sword and some of the iconography.
This piece is likely to go slower since I'm working on a Bastion as well and it's definitely closer to being done.
At any rate, the mini arrived primed flat black (exciting I know). I base coated the cloak with Charadon Granite Foundation and applied a base/guide coat of Reaper Blackened Steel to the metal parts. This one is likely to have to be touched up later.
That's the mini as it sits now. Next up is the sword and some of the iconography.
This piece is likely to go slower since I'm working on a Bastion as well and it's definitely closer to being done.
April's Winding Down
It's nearing the end of April and the weather has been warmer than I remember it ever being in April. No complaints here.
Yesterday, I was wandering home around dusk. It was cloudy and the air was cooling off, but not rapidly. It was one of those gray and hazy evenings when there was no wind and everything was still.
Rather a nice night for a walk.
Yesterday, I was wandering home around dusk. It was cloudy and the air was cooling off, but not rapidly. It was one of those gray and hazy evenings when there was no wind and everything was still.
Rather a nice night for a walk.
Sunday, April 18, 2010
Middle of April
So, it's the middle of the month and I've not posted much.
I've been working on my Bastion and it's definitely been an experience. I'll try to get some pictures posted later this week.
To say that I've learned how to do it better next time is an understatement. Using super glue rather than plastic glue for this thing has caused me a major headache (part of which, I'm sure is from letting the thing dry in my room) in addition to far more filing and gap filling than is normally necessary with these models.
At any rate, the first and second story are on and attached. I'm in the process of adding the roof and the crenelations. One that's done, it's just a matter of painting the add on bitz like the Skull Probes, Laser Cannon, Escape Hatch and wierd communication thingy.
Once this piece is done, I'm planning to do up the Crusader I started simply on the grounds that it's a nice, small project.
We also had a tourney yesterday. I didn't want to bring a bunch of Orks, so I had Sean do me a Chaos list.
Fabius Bile
10 Possessed
8 Raptors - Mark of Nurgle, Melta Gun, Flame Thrower
10 Chaos Space Marines - Laser Cannon, Plasma Gun
10 Chaos Space Marines - Laser Cannon, Plasma Gun
3 Chaos Spawn
10 Blinged Out Terminator Champions with the Mark of Tzeentch
Everything but the Spawn was enhanced.
It was an entertaining list to be sure.
A couple of my units got into fights with themselves and my two troop choices wound up losing a model a turn in the first game due to their monstrous enhancements. Would have been fine if it hadn't been an objective mission.
At the end of the day, I took Best Presentation, which oddly fit since I was the one who painted the majority of the models I'd used. Sean took Best Overall, so now he's won every trophy at least once. In terms of generalship, I lost all of the games, but it was fun. Having a couple of Deep Striking units was pretty neat, though the concept of armour saves was a little strange. I usually don't have to worry about those with my Orks.
I've been working on my Bastion and it's definitely been an experience. I'll try to get some pictures posted later this week.
To say that I've learned how to do it better next time is an understatement. Using super glue rather than plastic glue for this thing has caused me a major headache (part of which, I'm sure is from letting the thing dry in my room) in addition to far more filing and gap filling than is normally necessary with these models.
At any rate, the first and second story are on and attached. I'm in the process of adding the roof and the crenelations. One that's done, it's just a matter of painting the add on bitz like the Skull Probes, Laser Cannon, Escape Hatch and wierd communication thingy.
Once this piece is done, I'm planning to do up the Crusader I started simply on the grounds that it's a nice, small project.
We also had a tourney yesterday. I didn't want to bring a bunch of Orks, so I had Sean do me a Chaos list.
Fabius Bile
10 Possessed
8 Raptors - Mark of Nurgle, Melta Gun, Flame Thrower
10 Chaos Space Marines - Laser Cannon, Plasma Gun
10 Chaos Space Marines - Laser Cannon, Plasma Gun
3 Chaos Spawn
10 Blinged Out Terminator Champions with the Mark of Tzeentch
Everything but the Spawn was enhanced.
It was an entertaining list to be sure.
A couple of my units got into fights with themselves and my two troop choices wound up losing a model a turn in the first game due to their monstrous enhancements. Would have been fine if it hadn't been an objective mission.
At the end of the day, I took Best Presentation, which oddly fit since I was the one who painted the majority of the models I'd used. Sean took Best Overall, so now he's won every trophy at least once. In terms of generalship, I lost all of the games, but it was fun. Having a couple of Deep Striking units was pretty neat, though the concept of armour saves was a little strange. I usually don't have to worry about those with my Orks.
Sunday, April 4, 2010
My Triumphant Return......Sort Of
I'm back from an interesting couple of days in Owen Sound. I managed to see enough folks that it was a good visit and I certainly couldn't complain about the weather. I took some nice (for me) pictures of the various back yard critters at my parents' place and saw Clash of the Titans.
On the modeling front, my latest project has been a repair and refit rather than an entirely new model. I have a Stormboy Nob (which I didn't bother to take a before picture of for some reason) who was armed with a Slugga and Choppa. Not the end of the world, but there is a reason the Power Klaw and Bosspole are the armaments of choice for Nobz leading units. This particular Nob also came with an oddly kitbashed Slugga which I think was one of my early works. At any rate, with the amount of old Stormboyz I have, I've ample places for the pair of old Sluggas to go and, thanks to a box of the new Nobz, I have an ample supply of Power Klaws, Bosspoles and Nob sized Slugga arms. So, my Stormboy Nob got a refit.
On the modeling front, my latest project has been a repair and refit rather than an entirely new model. I have a Stormboy Nob (which I didn't bother to take a before picture of for some reason) who was armed with a Slugga and Choppa. Not the end of the world, but there is a reason the Power Klaw and Bosspole are the armaments of choice for Nobz leading units. This particular Nob also came with an oddly kitbashed Slugga which I think was one of my early works. At any rate, with the amount of old Stormboyz I have, I've ample places for the pair of old Sluggas to go and, thanks to a box of the new Nobz, I have an ample supply of Power Klaws, Bosspoles and Nob sized Slugga arms. So, my Stormboy Nob got a refit.
Sunday, March 28, 2010
March Goes Out
That's about it. It's kind of cold and gray here, rather a lazy weekend.
For the most part, I've painted a bit, done some reading and played around with Torchlight, which is a pretty good game for five bucks.
I've done some work on my Stormboy Nob, but hes' not done yet.
Basically he's had both arms replaced and a Bosspole added to the Rokkit frame. I've still got to detail the actual model and do some washing and cleanup. I'll probably be another couple of days.
The coverage from Adepticon has been interesting. Most of all, the relatively high number of Guard Armies there. I'm guessing that the options in the new book which actually allows a player to do a small Guard Army have a lot to do with it. I suppose it shouldn't come as a huge surprise; with all of the Forge World support, there are a raft of beautiful Guard kits out there and army options other than 'lots of models on the table' mean that more folks are taking advantage.
For the most part, I've painted a bit, done some reading and played around with Torchlight, which is a pretty good game for five bucks.
I've done some work on my Stormboy Nob, but hes' not done yet.
Basically he's had both arms replaced and a Bosspole added to the Rokkit frame. I've still got to detail the actual model and do some washing and cleanup. I'll probably be another couple of days.
The coverage from Adepticon has been interesting. Most of all, the relatively high number of Guard Armies there. I'm guessing that the options in the new book which actually allows a player to do a small Guard Army have a lot to do with it. I suppose it shouldn't come as a huge surprise; with all of the Forge World support, there are a raft of beautiful Guard kits out there and army options other than 'lots of models on the table' mean that more folks are taking advantage.
Monday, March 22, 2010
How I Spent My Weekend
Yeah, I wish.
In reality, I went out to Sean's place with Sparky. We had a good visit and a good Apocalypse game too. I did however, learn a few important things about running a big game:
In reality, I went out to Sean's place with Sparky. We had a good visit and a good Apocalypse game too. I did however, learn a few important things about running a big game:
- Preparation is good. Having things like lists and stuff done ahead of time really makes the game go easier. Unfortunately, that also rules out the way most stores seem to run Apocalypse ("Just bring all your miniatures and we'll rumble").
- Terrain adds at least 30% more fun. That's actually true for normal games too.
- Know how stuff works, both yours and your opponent's. It's not crucial if you can talk to each other and come to an agreement, but it definitely saves time.
- Walls of any kind are the bane of Ork Warbikers.
- While the Strategic Asset 'Rok 'Em Boyz' is not a precision weapon, it it is cool. C'mon, dropping meteorites on your opponents is awesome.......even if they scatter D6 Feet.
- Vortex Grenades are even more awesome.......even if they scatter back onto you and kill your Warbikers and your Warboss and your Trukk and your Trukk Boyz. Odd how it avoided those pesky enemy models.
Tuesday, March 16, 2010
Monday, March 15, 2010
Orks vs The Cult
Nic and I played a game on Saturday in which my Orks squared off against his Cultists (using the Guard Codex). It was an objective based game and I lost 4-1. Such is the fate of forgetting the Boyz before Toyz rule.
At any rate, a fun game with about 400 models on the table.
We also realized that I needed to start storing my terrain at home.
At any rate, a fun game with about 400 models on the table.
We also realized that I needed to start storing my terrain at home.
Friday, March 12, 2010
Back Home
I'm back to Barrie after visiting Owen Sound for a week. Seeing everyone was definitely a good thing.
Back home here, the weather's been great. I snapped a quick picture of the waterfront on Tuesday.
Rain started today, but even at that, this ranks as the nicest March weather I've seen in quite some time
This week, I started to fix up some Orks, then shifted over to work on Sean's Possessed (I did get my one Kommando fixed up). I should have the first two done this weekend and that will leave next week for the really goofy one.
Back home here, the weather's been great. I snapped a quick picture of the waterfront on Tuesday.
Rain started today, but even at that, this ranks as the nicest March weather I've seen in quite some time
This week, I started to fix up some Orks, then shifted over to work on Sean's Possessed (I did get my one Kommando fixed up). I should have the first two done this weekend and that will leave next week for the really goofy one.
Saturday, March 6, 2010
Finished Maugan-Ra
Ted's Range Road Diner
Got together with Sparky last night and went to Ted's Range Road Diner. Once again, the list of 123 of the best places to eat in Canada came though. I had some tasty kangaroo medallions. Nice, comfortable place to be sure.
Given that my pic didn't turn out well, I scooped one from the Meaford website.
Given that my pic didn't turn out well, I scooped one from the Meaford website.
Tuesday, March 2, 2010
Starting Maugan Ra
Monday, March 1, 2010
Kill Team?
For our next get together, Sean has decided that he wants to do some Axis and Allies on the Saturday with the potential of some small 40K that night. To this end, we've been looking at smaller games like Combat Patrol/40Kin40Minutes and Kill Team. Basically small, quick playing games.
After re-reading the rules for these games, I've come to wonder how well my Orks will fare. In assault, well, they'll be Orks and just as well at that. The issue becomes whether they will be able to deal with a Brute Squad in a timely manner. Brutes with low toughness and/or poor armour shouldn't be an issue. Things like Space Marines though, the good armour and higher than average toughness can be problematic. In this regard, I'm thinking the lack of reliable shooting is going to be an issue. To that end, I'm considering a Kill Team of Stormboyz rather than Kommandos. I'd be losing out on the addition of a Burna, but I'd gain the flexibility of Rokkit Packs for quick movements.
Anyway, that's a random thought for the morning.
After re-reading the rules for these games, I've come to wonder how well my Orks will fare. In assault, well, they'll be Orks and just as well at that. The issue becomes whether they will be able to deal with a Brute Squad in a timely manner. Brutes with low toughness and/or poor armour shouldn't be an issue. Things like Space Marines though, the good armour and higher than average toughness can be problematic. In this regard, I'm thinking the lack of reliable shooting is going to be an issue. To that end, I'm considering a Kill Team of Stormboyz rather than Kommandos. I'd be losing out on the addition of a Burna, but I'd gain the flexibility of Rokkit Packs for quick movements.
Anyway, that's a random thought for the morning.
Saturday, February 27, 2010
Ork Truk Part.....Uhh..It's Done?
Well, I've a little bit of touch up and detailing to do and I'm intending to add some additional weathering too. However, I'm at the point where I'm not sure what I want to do and the things I'm trying aren't giving me the result that I want. Generally speaking, that's a pretty good indication that it's time to put the model down, do some research and playing around and come back later when things are fresher. The fact that the model is quite table worthy at this point helps too.
The nice thing is that I actually learned a fair bit from this model. Prior to the Trukk, the largest and most complicated thing I'd painted was a Deff Dread. More pieces to this one definitely and painting in stages and assembling is definitely worth while. The lessons though are pretty simple. First, larger brushes are good on larger models (yeah, yeah, shocking I know) and I've the feeling that a larger dry brush would have been handy here. Second, the layered approach I used (doing the metal and then the red paint job) worked, but I really need to start painting chips and things like that since it's far more efficient. Finally, the weathering with salt bit didn't work for me. Admittedly, I tried it late one evening and opted to go from memory. I'll have to reread the article on Brush Thralls and give it another go at some point.
At any rate, that's the Trukk. My next bit of work will be an objective marker I started for Sean last year. After all of those bits and pieces, I'm going to do something simpler. I'll probably try some free hand work on this one though.
The nice thing is that I actually learned a fair bit from this model. Prior to the Trukk, the largest and most complicated thing I'd painted was a Deff Dread. More pieces to this one definitely and painting in stages and assembling is definitely worth while. The lessons though are pretty simple. First, larger brushes are good on larger models (yeah, yeah, shocking I know) and I've the feeling that a larger dry brush would have been handy here. Second, the layered approach I used (doing the metal and then the red paint job) worked, but I really need to start painting chips and things like that since it's far more efficient. Finally, the weathering with salt bit didn't work for me. Admittedly, I tried it late one evening and opted to go from memory. I'll have to reread the article on Brush Thralls and give it another go at some point.
At any rate, that's the Trukk. My next bit of work will be an objective marker I started for Sean last year. After all of those bits and pieces, I'm going to do something simpler. I'll probably try some free hand work on this one though.
Sunday, February 21, 2010
Ork Trukk Part 3ish - Most of the Rest of It
Well, it seems I've done the same thing here I usually wind up doing when I do project logs. I always seem to have a section where I do a fair bit without documenting it. Such is life.
Moving right along, I've had the majority of the Trukk assembled for a couple of days. I wound up reassembling some parts today when I added in the turret mount. I'm not sure what's more annoying, the fact that the images in the assembly guide are flipped or that it took me this long to realize it. At any rate, the Trukk is pretty much done in a bare metal finish. I've got to add the crew and essentially the 'fixins' such as boarding planks, rams, etc.
From there, I'm thinking I'll go with a weathered Evil Sunz paint job, then apply sufficient blue to use it as a looted Trukk for my Death Skullz. I've applied salt water to several sections of the panels with the intention of painting over and then stripping the areas off to create a chipped paint effect. I'll have to see how that one turns out. If anyone is curious about the technique, I found it here: www.brushthralls.com.
Moving right along, I've had the majority of the Trukk assembled for a couple of days. I wound up reassembling some parts today when I added in the turret mount. I'm not sure what's more annoying, the fact that the images in the assembly guide are flipped or that it took me this long to realize it. At any rate, the Trukk is pretty much done in a bare metal finish. I've got to add the crew and essentially the 'fixins' such as boarding planks, rams, etc.
From there, I'm thinking I'll go with a weathered Evil Sunz paint job, then apply sufficient blue to use it as a looted Trukk for my Death Skullz. I've applied salt water to several sections of the panels with the intention of painting over and then stripping the areas off to create a chipped paint effect. I'll have to see how that one turns out. If anyone is curious about the technique, I found it here: www.brushthralls.com.
Saturday, February 20, 2010
Today was a 1850 point tourney at the Gamer's Lair. Since I'm finally back in Barrie, Sean and I made our lists, packed up our armies and headed over.
All in all, it was a pretty good day. Sean took Best General and I had a fun couple of games. Some very nice armies there.
Here's my list:
Mugwort’s Mad Horde – 1844 point Ork Mob
HQ:
Mugwort da Warphead – 90 points
Mad Dok Grotsnik – 165 points
Troops:
30 Grotz & 3 Runtherdz – 285 points
30 Grotz & 3 Runtherdz – 285 points
19 Grotz & 1 Runtherdz – 167 points
19 Grotz & 1 Runtherdz – 167 points
Fast Attack:
3 Wartrakk Skorchas – 150 points
3 Wartrakks – 120 points
Heavy Support:
4 Flash Gitz & Painboy & Ammo Runt & Grot Orderly – 310 points
Da Orkalith (Battlewagon)– 125 points
3 Killa Kans – 185 points
All of the infantry had Cybork Bodies and the Flash Gitz were fully kitted out.
So, far from a competitive army, but it's always fun to play and play against.
I brought my first Grot army to the first Gamer's Lair tourney of 2009 and it was great. This year, I actually missed the first tourney (I was still in San Antonio at the time), so I decided to bring the Grotz to this one. Two things stood in my way. First, I didn't have enough Grotz. A mob of thirty Grotz just wasn't going to cut it in a tournament this big, no way, no how. Nic came to the rescue with an additional 68 Grotz! Definitely a step in the right direction, but I was still light, so we put in Mad Dok Grotsnik and the Orkalith. Then, it became the game of 'what haven't I tried much?' in came the Flash Gitz, Wartrakks, Skorchas and the Warphead. In terms of scoring, I came in dead last in Generalship, but they're Grotz, so it's OK. I did however, learn a couple of things.
First, Wierdboyz are good and weird and entertaining. I figured it'd get old after a game, but it didn't. These guys aren't built to last though. The 5+ Invulnerable Save from the Cybork Body got used a fair bit, but even that is pretty much base level. The Warphead upgrade is pretty much crucial to giving him a shot at surviving his own powers. Fun unit, but a soft target, I'm thinking he's probably got a better home with a Mob of Shoota Boyz than a mob of Slugga Boyz.
Flash Gitz are also fun. If you want to soak points, the guys are second only to Nobz. I like the idea of the Snazzguns and the funky upgrades. You'd think it would take something besides random AP to make these guys fun, but that's about it. I'm probably going to make some Flash Gitz this year (I used Nobz with various Shootas to proxy at this tourney) because I've got some great ideas.
War Trakks. These were a huge win! Yes, I lost a total of four of them to failed dangerous terrain checks in the course of two games (losing two Skorchas that way during Turn 1 of my first game just made me shake my head), but the mobility was great and they were fun to use. Once I'm done with my current Orky projects, I'll likely add some bikes, buggies and War Trakks.
My army on the first game facing Deathwing.
All in all, it was a pretty good day. Sean took Best General and I had a fun couple of games. Some very nice armies there.
Here's my list:
Mugwort’s Mad Horde – 1844 point Ork Mob
HQ:
Mugwort da Warphead – 90 points
Mad Dok Grotsnik – 165 points
Troops:
30 Grotz & 3 Runtherdz – 285 points
30 Grotz & 3 Runtherdz – 285 points
19 Grotz & 1 Runtherdz – 167 points
19 Grotz & 1 Runtherdz – 167 points
Fast Attack:
3 Wartrakk Skorchas – 150 points
3 Wartrakks – 120 points
Heavy Support:
4 Flash Gitz & Painboy & Ammo Runt & Grot Orderly – 310 points
Da Orkalith (Battlewagon)– 125 points
3 Killa Kans – 185 points
All of the infantry had Cybork Bodies and the Flash Gitz were fully kitted out.
So, far from a competitive army, but it's always fun to play and play against.
I brought my first Grot army to the first Gamer's Lair tourney of 2009 and it was great. This year, I actually missed the first tourney (I was still in San Antonio at the time), so I decided to bring the Grotz to this one. Two things stood in my way. First, I didn't have enough Grotz. A mob of thirty Grotz just wasn't going to cut it in a tournament this big, no way, no how. Nic came to the rescue with an additional 68 Grotz! Definitely a step in the right direction, but I was still light, so we put in Mad Dok Grotsnik and the Orkalith. Then, it became the game of 'what haven't I tried much?' in came the Flash Gitz, Wartrakks, Skorchas and the Warphead. In terms of scoring, I came in dead last in Generalship, but they're Grotz, so it's OK. I did however, learn a couple of things.
First, Wierdboyz are good and weird and entertaining. I figured it'd get old after a game, but it didn't. These guys aren't built to last though. The 5+ Invulnerable Save from the Cybork Body got used a fair bit, but even that is pretty much base level. The Warphead upgrade is pretty much crucial to giving him a shot at surviving his own powers. Fun unit, but a soft target, I'm thinking he's probably got a better home with a Mob of Shoota Boyz than a mob of Slugga Boyz.
Flash Gitz are also fun. If you want to soak points, the guys are second only to Nobz. I like the idea of the Snazzguns and the funky upgrades. You'd think it would take something besides random AP to make these guys fun, but that's about it. I'm probably going to make some Flash Gitz this year (I used Nobz with various Shootas to proxy at this tourney) because I've got some great ideas.
War Trakks. These were a huge win! Yes, I lost a total of four of them to failed dangerous terrain checks in the course of two games (losing two Skorchas that way during Turn 1 of my first game just made me shake my head), but the mobility was great and they were fun to use. Once I'm done with my current Orky projects, I'll likely add some bikes, buggies and War Trakks.
My army on the first game facing Deathwing.
Tuesday, February 16, 2010
Some Light Work Today
Between work and some errands after work today, I wound up pretty tired. I put the firewall and gear shift onto the model and detailed the panel. I also got most of the next batch of parts cut from the sprue and prepped. I also took a look at the next few stages of assembly and realized that I'm mostly down to the smaller detail parts, which is pretty cool. I'm pretty impressed with this new kit. Like most of the new Ork stuff from GW, there's lots of detail (and sufficiently Orky detail at that) and it goes together well. In retrospect, I think my only real regret on the model is not getting to it sooner.
Monday, February 15, 2010
Ork Trukk - Part 2 - The Box & Engine Block
This was actually one of the pieces of the Trukk which had me a little worried in terms of assembly and painting. The engine was the second. Both have been a breeze thus far, though I've not connected the various pipes to the engine yet. All in all, a pretty sound reason for me to read the instructions before planning a model.
Without further ado, I wanted to use pretty much the same paint scheme with the box as the chassis, but I also wanted it to look a little different from the remainder of the model. I went as before, but dry brushed Reaper Shadowed Steel to give the metal a darker look. Blackened Steel and Honed Steel were both used on the patch plates, but I can see having to go over them again since they don't stand out much presently. The inside of the window cuts was done with Reaper Honed Steel. I plan to follow up the remainder of the detailing similarly. The glyphs on the side were done in Reaper Sunburst Yellow. The wrappings on the roll bars were done in Citadel Grave Yard Earth, then dry brushed with Reaper Half-Orc Highlight and Reaper Leather Brown, then washed with Citadel Devlan Mud. The bed of the Trukk also recieved a dry brush of Reaper Half-Orc Highlight to try to make it look a little dusty. The verdict is out on that one.
The engine block was base coated with Reaper Adamantium Black. From there, I added a 50/50 mix of Reaper Rust Brown and Adikolor Rust to a few spots on the block. I dry brushed the entire thing with Reaper Tarnished Steel. I'm not entirely sure that the rust mix gave me the effect I was looking for, but I'll get some pipes test fitted to the block and take a look from there.
I seem to be using a lot of dry brushing on this model. I've found that's the best way to get a good, crappy, scrap metal look for Ork stuff. I'm planning to apply some colour using a fairly heavy over brush once the model is assembled. Hopefully that will give me a beaten up and cobbled together look for the Trukk.
Without further ado, I wanted to use pretty much the same paint scheme with the box as the chassis, but I also wanted it to look a little different from the remainder of the model. I went as before, but dry brushed Reaper Shadowed Steel to give the metal a darker look. Blackened Steel and Honed Steel were both used on the patch plates, but I can see having to go over them again since they don't stand out much presently. The inside of the window cuts was done with Reaper Honed Steel. I plan to follow up the remainder of the detailing similarly. The glyphs on the side were done in Reaper Sunburst Yellow. The wrappings on the roll bars were done in Citadel Grave Yard Earth, then dry brushed with Reaper Half-Orc Highlight and Reaper Leather Brown, then washed with Citadel Devlan Mud. The bed of the Trukk also recieved a dry brush of Reaper Half-Orc Highlight to try to make it look a little dusty. The verdict is out on that one.
The engine block was base coated with Reaper Adamantium Black. From there, I added a 50/50 mix of Reaper Rust Brown and Adikolor Rust to a few spots on the block. I dry brushed the entire thing with Reaper Tarnished Steel. I'm not entirely sure that the rust mix gave me the effect I was looking for, but I'll get some pipes test fitted to the block and take a look from there.
I seem to be using a lot of dry brushing on this model. I've found that's the best way to get a good, crappy, scrap metal look for Ork stuff. I'm planning to apply some colour using a fairly heavy over brush once the model is assembled. Hopefully that will give me a beaten up and cobbled together look for the Trukk.
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